Elderly above the age of 55 have increasingly many digital technologies accessible to them. These digital technologies can be designed in such a way that elderly can live longer and have a better quality of life in their home environment. The design of technologies should help elderly to remain physically active and stay socially connected. The problem here is that elderly still have difficulties accepting technology, even though these technologies can be used to improve their lives tremendously. In our project we chose to tackle the problem of social connectivity between elderly. We want to stimulate and motivate elderly to be socially active.
The process in this project 1 taught me several things. This process consisted of elements of research and a creative cycle, combined this was the design research process. The main research element was user research, being persona creation and user testing of the prototypes. Our persona research resulted in a framework, this framework showed how persona’s moved in their views of life and how the persona’s resulted from this view of life. A framework can provide helpful insights for the project group itself, but it is also very helpful to communicate it to outsiders. User testing was done often during the design process, and provided helpful insights for design decisions. The different iterations in the project gave insights about strengths and weaknesses of the project and therefore helped to point out what should be done next.